M
Mizzouse
OP
Apr 7, 2018 11:00 PM
Anyone have any suggestions on what to do to the maps currently? Ill work on something.
A
Apollo
⭐ x2
Kays Krew 3
Apr 7, 2018 11:12 PM
I have a few things mizz, out of curiosity how did you end up getting the editor to work? Or are you still on Win7?
M
Mizzouse
OP
Apr 7, 2018 11:23 PM
win7, ain't leaving my ultimate version.
R
r
⭐ x7
🤝
Apr 8, 2018 12:00 AM
KR: add openings to the pit at G4. Open up the hill at G2. Make more lanes directly south of Titan dropship. Add an opening or two on ridge/j channel area
Delete Bombs map
Expand Lava Station by 40%
Pub map suggestions:
On Green/yellow make some tunnels on each side of both spawns to limit the baserape
On Red/Blue expand the exit to the length of the wall instead of the smaller choke exits
Add a bunker on white/black
Add/update the mini version of boarding action(?) to the pub map options
Whats that big pub map with the large square building in the middle? Pink/Purple? Add that to pub map options
A
Apollo
⭐ x2
Kays Krew 3
Apr 8, 2018 12:11 AM
pink/purple is up on my map, nobody ever plays pub on it though
S
Sam
⭐ x5
Return of the clowns CO
Apr 8, 2018 12:52 AM
everyone sems to be bored, might be cool to get soe new maps but that would be some work
S
Sam
⭐ x5
Return of the clowns CO
Apr 8, 2018 12:53 AM
i would make one but as you said i think the edit isnt right
R
r
⭐ x7
🤝
Apr 8, 2018 12:55 AM
I'm not sure if its Pink/Purple. Its kinda a bigger version of g/y.
EC only has Green/Yellow and Red/Blue
K
kaga
💎 x16
🔱
Phenylephrine HCI
Apr 8, 2018 1:17 AM
Can we get a mini-map with just three small pillars for some 3v3 action?
e
Advisor
💎 x13
🔱
Monkey Business CO
Apr 8, 2018 5:44 PM
Apollo wrote:
Try not giving collective south so much on KR, maybe block off south and open up north since its currently blocked. I would widen KR, remove some if not all of the ridges to make it more playable. Open up north, maybe remove the buildings.
edit: https://imgur.com/a/MbJwJ
For changes to KR I think I voiced the changes in staff forum but ill post them here. remove the excess buildings around titan base and move the drop ship down, south can be shrunk a little bit but by doing so it gives titan a quicker route to fight for south positioning. Remove pretty much the entirety of the west side including the building above colle, moving KR over a bit and create a few more openings to access it.
I would also try removing 102 ridge area and moving that brown building by titan base to that position.
A
Apollo
⭐ x2
Kays Krew 3
Apr 8, 2018 7:19 PM
lol I wish it was that easy brake
B
Brake
🛡️ x1
Apr 8, 2018 7:57 PM
Apollo wrote:
lol I wish it was that easy brake
in some of the zones the maps are already next to each other
A
Apollo
⭐ x2
Kays Krew 3
Apr 8, 2018 8:01 PM
Yeah because someone put in time and effort going through and adding in every physic and every bit of vision.. it's a long process.
C
Cross
⭐ x1
⭐
👑
Gentlemen
Apr 8, 2018 8:23 PM
Mizz can we add sniper school? But just cut it down like %70 please
R
r
⭐ x7
🤝
Apr 8, 2018 8:44 PM
Brake wrote:
in some of the zones the maps are already next to each other
You cant just copy/paste the physics/walls you see on ?showphysics. It takes awhile to re-build all them walls
M
Mizzouse
OP
Apr 9, 2018 12:04 AM
Ok so first test is what Apollo had in mind but I havent touched any buildings yet.. just dont know what to do with them.
TestZone1 has a modified KR up and playable, you cant go past the canyon though.
A
Apollo
⭐ x2
Kays Krew 3
Apr 9, 2018 1:54 AM
nice, I'd like to see some scrims or mixes on it with some feedback.. I know some of the ridges are a little buggy (can't shoot over) to possibly get it league ready for the start of the season.