OP
🔱
Clique CO
EDIT: Before commenting make sure you've scanned the thread for updated map pictures. Just want to be sure no one is posting about older versions, thanks.
As some of you may know I've been working with HellSpawn on developing a new map for USL. Neither of us are experienced players in this league, but we've been reaching out to players for direction.
Along with their knowledge I've studied the maps and watched all the USL match videos on YouTube that I can find. I have a general idea of what belongs on a USL map, but I do not want to exclude all opinions.
Below is a link to the map in it's current state.
https://imgur.com/a/9NUmpmT
----------A few points----------
The map title is canon with the original Infantry lore.
1CE - the Collective is formed
191CE - Kaiser City on Titan declares independence; local Collective forces are overwhelmed
The map is evidence of this hostile takeover
----------
The dimensions of Kaiser Pass are 10x5.5ish
To give perspective here are the dimensions of the current maps:
EC - 12x7
Isctos - 9x7ish
KR - 10x7
----------
Now I'd like to list a few suggestions and concerns voiced by the players I've reached out to. Hopefully everyone who comments reads these points as to not repeat what has already been said.
kaga - mixture of buildings and rocks. Open areas must have physics that players can use to their advantage.
Leak - fluid rotation through the map (e.g. J-channel to mesa)
Fausto - open concepts with ambush areas
Yosh - shorter routes for flanking. More open chokes.
Champion - less buildings the better
Zeus - symmetry
Several other players were messaged, but chose not to respond.
----------
As the map has progressed there has been an increased liking to it. Changes are being made as we go per the suggestions of the aforementioned players.
Originally the lake was a river, but was cut down to a lake based on the concerns of Leak and Yosh.
Mecca has suggested shrinking the lake horizontally to make it easier to fire across. HS and I thought this was a great idea and will be implemented asap.
Obviously there is no way we can please everyone. There are various styles of play and we are doing our very best to accommodate all players.
Sov suggests removing the lake entirely. That will NOT be happening. In developing this map HS and I want to add new elements to USL maps and a change of scenery is nice.
----------When will it be playable?----------
Ideally it would be great to have it available by the start of season 15. Because we are building as we go based on the suggestions of the community, the process is slow.
For the time being the answer to that question is to be determined at a later date.
At the time of this post the map is current compiled and available for download via HellSpawn's self-hosted zone. This is not on the fi server so the download will take longer than normal so I apologize for that. For those interested I can upload a zip file to mediafire.
At this time I'd like to open this topic to the entire USL community. We are open to every suggestion so all are encouraged to speak up.
Questions, comments, concerns?
As some of you may know I've been working with HellSpawn on developing a new map for USL. Neither of us are experienced players in this league, but we've been reaching out to players for direction.
Along with their knowledge I've studied the maps and watched all the USL match videos on YouTube that I can find. I have a general idea of what belongs on a USL map, but I do not want to exclude all opinions.
Below is a link to the map in it's current state.
https://imgur.com/a/9NUmpmT
----------A few points----------
The map title is canon with the original Infantry lore.
1CE - the Collective is formed
191CE - Kaiser City on Titan declares independence; local Collective forces are overwhelmed
The map is evidence of this hostile takeover
----------
The dimensions of Kaiser Pass are 10x5.5ish
To give perspective here are the dimensions of the current maps:
EC - 12x7
Isctos - 9x7ish
KR - 10x7
----------
Now I'd like to list a few suggestions and concerns voiced by the players I've reached out to. Hopefully everyone who comments reads these points as to not repeat what has already been said.
kaga - mixture of buildings and rocks. Open areas must have physics that players can use to their advantage.
Leak - fluid rotation through the map (e.g. J-channel to mesa)
Fausto - open concepts with ambush areas
Yosh - shorter routes for flanking. More open chokes.
Champion - less buildings the better
Zeus - symmetry
Several other players were messaged, but chose not to respond.
----------
As the map has progressed there has been an increased liking to it. Changes are being made as we go per the suggestions of the aforementioned players.
Originally the lake was a river, but was cut down to a lake based on the concerns of Leak and Yosh.
Mecca has suggested shrinking the lake horizontally to make it easier to fire across. HS and I thought this was a great idea and will be implemented asap.
Obviously there is no way we can please everyone. There are various styles of play and we are doing our very best to accommodate all players.
Sov suggests removing the lake entirely. That will NOT be happening. In developing this map HS and I want to add new elements to USL maps and a change of scenery is nice.
----------When will it be playable?----------
Ideally it would be great to have it available by the start of season 15. Because we are building as we go based on the suggestions of the community, the process is slow.
For the time being the answer to that question is to be determined at a later date.
At the time of this post the map is current compiled and available for download via HellSpawn's self-hosted zone. This is not on the fi server so the download will take longer than normal so I apologize for that. For those interested I can upload a zip file to mediafire.
At this time I'd like to open this topic to the entire USL community. We are open to every suggestion so all are encouraged to speak up.
Questions, comments, concerns?