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USL can't go below 7v7 and retain the same gameplay that drives the league.
I see a straight hard cap doing more harm than good as well. Look at all the inactivity this season. We're suppose to lower roster numbers and maintain SBing and a healthy league when squads are forfeiting and using NTs left and right?
Smart caps such as a very well done salary cap is a great idea. But the one squad that we really need the salary cap for is against anything that separates them. I would like to really simplify a salary style idea where squads can have a normal cap of 9-10 players, with a max cap of 15-16 but the last 6-7 players have to be lower tier or new to USL players. But I seriously doubt the league has captains that have the self-interest of the league in mind or the leadership/energy to devote attention to players that aren't already decent at USL.
Regarding new gametype/objective, whatever is done it can't be drastic or you will never get it through without a huge rebellion. The first thought in my mind would be a randomly spawning flag every so often when the squads aren't engaged or even ever 5 minutes. First squad to cap the flag gets 3-4 kills added to score or some sort of advantage. Maybe two flags added to the map. Could be a Hellspawn inspired KoTH type flag where your squad must sit near it for 2 minutes to cap it.
I see a straight hard cap doing more harm than good as well. Look at all the inactivity this season. We're suppose to lower roster numbers and maintain SBing and a healthy league when squads are forfeiting and using NTs left and right?
Smart caps such as a very well done salary cap is a great idea. But the one squad that we really need the salary cap for is against anything that separates them. I would like to really simplify a salary style idea where squads can have a normal cap of 9-10 players, with a max cap of 15-16 but the last 6-7 players have to be lower tier or new to USL players. But I seriously doubt the league has captains that have the self-interest of the league in mind or the leadership/energy to devote attention to players that aren't already decent at USL.
Regarding new gametype/objective, whatever is done it can't be drastic or you will never get it through without a huge rebellion. The first thought in my mind would be a randomly spawning flag every so often when the squads aren't engaged or even ever 5 minutes. First squad to cap the flag gets 3-4 kills added to score or some sort of advantage. Maybe two flags added to the map. Could be a Hellspawn inspired KoTH type flag where your squad must sit near it for 2 minutes to cap it.