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KS10 is up! 📰 News
Emperor Jan 21, 2019 49 replies 970 views
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E
OP
Hey guys, just wanted to let you know KS10 is up in [I: Test] Zone 1

I'm thinking we should definitely use this map this season. It's different but has familiar elements from some of the other maps we've used. I would recommend trying to scrim/SB on it some. That way we can hopefully ask HS to tweak any serious balance issues it might have.

I'll put up a poll soon to decide the other map(s).
E
OP
Poll is up.

Considering we have less than just 4 weeks, I figure we'll keep the poll to known quantities outside of KS10. Don't want to throw too many untested maps up just for the sake of change.
E
OP
I unexpectedly had a couple questions regarding KR, so let me add it to the poll just in case.
S
I have heard the argument that KR has a 70/30 win/loss depending on side assuming equal squads, while the other maps are less skewed
E
OP
Initial feedback for KS10 was it felt big. Anyone else have any other observations?

Looks like the poll is wanting the same 3 maps as last season. Icstos not getting much love.
B
⭐ x1 🤝 Phenylephrine HCI CO
Make it green
M
League Analyst 💎 x10 🥇 Gentlemen
gotta change that bright yellow, make it smaller horizontally ... for reference KR only goes to J and this one goes to M?

maybe cut the east building from KR in half?
Advisor 💎 x13 🔱 Monkey Business CO
it feels big but its the same dimensions as EC so idk, I think if you shorten it anymore you run into the issues that Kaisers pass had where respawn comes in too quickly.
D
Commentator 💎 x8 Kays Krew 3 CO
Move the spawns to the top of the map make people work to get / fight south
M
League Analyst 💎 x10 🥇 Gentlemen
in the 2 mixes last night we went north once, only to go into the top part of the buildings lol
H
⭐ x2 Big Dick Boys
Daddy wrote:
Move the spawns to the top of the map make people work to get / fight south
Exactly what I'm doing right now. Haven't setup the collective dropship in this screenshot, but the terrain for it is in the relative area it will go.

https://i.postimg.cc/ncqsPVRH/KS10.jpg

Also rounding off the edges of the map. Areas that wouldn't be normally ever used anyway.
M
League Analyst 💎 x10 🥇 Gentlemen
can you shade the ground darker? A lot of people were complaining it was an eye-sore last nght
B
⭐ x1 🤝 Phenylephrine HCI CO
Collie side is going to be quite bottle necked if you remove all of that stuff
L
🔱 Clique CO
BB wrote:
Collie side is going to be quite bottle necked if you remove all of that stuff
This, the southwest rocks were used quite a bit anyway. That should be left as-is.
N
💎 x7 Monkey Business
thX for putting it up now please take it down asap!

N
💎 x7 Monkey Business
ty arseholes = ]
S
⭐ x1
Ninja wrote:
thX for putting it up now please take it down asap!
Ugh I love you
A
Mecca wrote:
can you shade the ground darker? A lot of people were complaining it was an eye-sore last nght
Old people problems Lol
E
OP
Looks like we'll use the following barring any set backs.

Apollo
EC
KR
KS10

Depending on the number of squads, I'll figure out the rotation.
E
OP
Hmmm

If we only end up with 4 Squads might need to redo a map poll. With 4 Squads, that's a 6 Week Season, playing each squad twice. Perfect for a 3 Map rotation. Each squad gets a home/away on each map. So I might re-poll to see which map is least desired out of KR/EC/Apollo, because I'd still like to see how KS10 works out
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