Peacemaker only has that healing weapon and i think against nme it is OP. I'm a no on that class though.
Season 19 Class Discussion
📰 News
K
💎 x16
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Phenylephrine HCI
I know people wanted peacemaker but it never had a chance to be tested. Would you add peacemaker on top of medic? And limit it to 1 per team? So 1 medic 1 peacemaker? Or 2 medics 1 peacemaker? Does peacemaker have its own medkit or is it just the healing gun thing?
No it would be limit to one, and it will take a medic slot. Might need to tweak the healing gun damage to nme though.
S
⭐ x5
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Kays Krew 3
Peacemaker has a medkit in addition to the gun.
I'd like to see it tested, and agreed that enemy damage will prob have to be reduced
I'd like to see it tested, and agreed that enemy damage will prob have to be reduced
Edited Jul 28, 2019
S
⭐ x5
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Kays Krew 3
Or maybe keep the damage as is if its a little OP, give it a smaller medkit (less heal) and give it a nade that creates a HOT ring.
Advisor
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Monkey Business CO
bring my spec ops with the br back(before it got nerfed to the 3 round burst shit) it already had the haywire grenade ezpz
K
💎 x16
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Phenylephrine HCI
Maybe ripper should have a bigger clip per reload and less misfire? Maybe like 50 more bullets per round? The current clip seems shorter than lmg, also adding in misfires makes it very inferior to a mobile LMG.
M
League Analyst
💎 x10
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Gentlemen
Or just make it SL ripper, nobody uses it anyways. Not sure why people are always against beefing a class that doesn't get used because it'd be "op"
K
It's more map makeup than anything. Rippers are best with ambushes and limited room to escape, not frontline assault as you'd think.
Misfires should be removed 100% - a game of skill should not be determined by a main weapon's RNG.
Mecca, do you remember the ASC from CTFX/Eol? I have an idea.
Misfires should be removed 100% - a game of skill should not be determined by a main weapon's RNG.
Mecca, do you remember the ASC from CTFX/Eol? I have an idea.
M
League Analyst
💎 x10
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Gentlemen
I think ripper is the best on KR actually where you can kind of sit back and spray in the open from an angle. Misfires should be gone 100%.
ASC could be cool, as a secondary?
I think there's 4/5 of us that would play ripper semi-consistently if there was even slight changes.
ASC could be cool, as a secondary?
I think there's 4/5 of us that would play ripper semi-consistently if there was even slight changes.
K
In S3 we had a few ripper options if you remember for test, but we didn't get a proper chance to use in SBs.
How about we try a longer no-misfire clip like kaga suggests, increase ammo stock a bit, and add in a super fast unwieldy ASC burst option with cooldown?
How about we try a longer no-misfire clip like kaga suggests, increase ammo stock a bit, and add in a super fast unwieldy ASC burst option with cooldown?
OP
Webmaster
👑 x24
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Gentlemen CO
I think for Ripper some good options are:
- 2 LAWs
- Longer clip with no misfires.
- 2 supply packs similar to the ones in Cazzo that drop ammo, nades, LAWs for the whole team.
ASC seems like a weird option to me tbh.
- 2 LAWs
- Longer clip with no misfires.
- 2 supply packs similar to the ones in Cazzo that drop ammo, nades, LAWs for the whole team.
ASC seems like a weird option to me tbh.
M
League Analyst
💎 x10
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Gentlemen
I like adding a bit of utility to ripper, making it more of an enticing option then just spray and pray.
Any chance at all we can tighten up the streams like we did LMG or is that too op?
Any chance at all we can tighten up the streams like we did LMG or is that too op?
OP
Webmaster
👑 x24
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Gentlemen CO
I didn't think it had misfires either but I didn't want to sound dumb.
E
I'm fairly confident it doesn't. If it does, it happens so rarely. SL Ripper still misfires every 7 bullets, but not USL.
Maybe what some players experience is the partial reload time? Fire 20-30 rounds, then repositioning only lets you fire another 20 shots and before you know it you are on a long reload?
Maybe what some players experience is the partial reload time? Fire 20-30 rounds, then repositioning only lets you fire another 20 shots and before you know it you are on a long reload?
K
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Phenylephrine HCI
According to previous statements from HS, usl ripper is now the same as sl ripper in terms of setting (i know it doesnt feel like it). Also I was constantly having to wait for “reload” after shooting a couple bullets, it felt like it was misfire since I did not shoot 50 rounds.
K
💎 x16
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Phenylephrine HCI
If its not misfire then just increase the round to like 75-100 per reload.
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