ForumsGeneral › S22 Sniper Changes
S22 Sniper Changes
Oct Mar 6, 2024 28 replies 645 views
1 2 »
O
OP 🤝
So first off here’s the changes I’m proposing:

1) Revert s21 Sniper to s20 Sniper (75 damage amongst other things)

2) Reduce Sniper Rifle damage from 75 to 70. (Non-Medic clssses now die from 1 Snipe 3 AR hits instead of 1 Snipe 2 AR hits. This may seem small but it’s actually a big nerf.)

3) Medics receive armor that ignores 20 damage of snipes. (Snipes now only do 50 damage to Medics, allowing them to now not get 1 hit as long as they keep their HP above 50)

4) Sniper Rifle maximum range reduced from infinite to match Ripper’s range (Backs can no longer sit 3 coords back and allows a ripper to counter sniper easier)

5) Sniper HP raised from 75 to 80 but gets 1 hit by Snipes.

I believe the Season 20 sniper was very balanced in term of gameplay - probably something along the lines of 90 class rating if Marine is assumed to have a 100 class rating. While it could be very useful on maps like KR if consistently landing shots, it still gimped the squads ability to push or fight in many areas.

However, the main problem with that sniper was it was just unfun to play against - especially when you consider how it affects medics. Medics were of course the easiest snipe targets because if they didn’t keep their HP above 75 they could be 1 hit. As a medic playing against a sniper, you are constantly forced with the decision to a waste a heal on yourself when you have 50-75 HP to make sure you don’t get 1 hit rather than dodge it out and save your energy to heal another player with you. It completely changes energy management for medic when playing against snipers which hurts the medics ability to provide heals to rest of team. It also is extremely easy to die from snipe as medic in addition to just feeling lame as fuck for rest of team when a medic dies to a well timed snipe at start of the battle.

Most know that Season 21 introduced an old version of the sniper class that included:

1) Sniper Rifle doing 64 damage instead of 75.
2) Minimum range added to Sniper Rifle.
3) Sniper Rifle reload changed from Universal to Normal (if you press any other weapon while it is reloading, it resets it back and takes another 4.5 seconds)
4) Throwing Knives Removed
5) Hand Grenade limit reduced from 3 to 1
6) Sniper HP raised from 75 to 80 but is 1 Hit from snipes.

Season 21 changes to sniper were just excessive and rendered the class unplayable. 64 Damage Snipes were tested and I think everyone can agree that they aren’t lethal enough to be a concern, especially when RPG does 50 HP damage with lower reload, easier to hit, etc.

Before anyone tries to argue well “everyone voted to remove sniper” .. simply isn’t the case. If remember right, 39 people voted to remove it and 30 people voted to keep it. That’s less than 60% of players voting to remove it. A change that drastic like removing a class should require a super majority I.e. 75% or more support.


Regarding implementing these changes, I believe we should put them in asap and test briefly in the off season with a public poll at end of off season on the website or by using discord (discord has an advantage that we could restrict only players who played in S21 to vote.) Allowing everyone to vote whether or not keep the changes or not is much fairer than restricting class change votes to only captains. If a captain doesn’t want to run a sniper, it makes their vote biased and as we saw last season, captains didn’t consistently vote on behalf of their squad mates but rather their own interests.
A
⭐ x2 Kays Krew 3
You just gotta wait until the sniper meta .. this last season was the AT meta, so I'd like to see some nerfs on that and beef up a diff champion. Maybe mortar on sapper??
S
These are cool proposals. Also I loved watching throwing knife plays.
M
League Analyst 💎 x10 🥇 Gentlemen
Imagine proposing to spend another entire offseason talking about a class nobody plays
S
⭐ x1
Mecca wrote:
Imagine proposing to spend another entire offseason talking about a class nobody plays
Imagine being so handsome that your name is Jordan Pryce :>
I
🛡️ x1 Phenylephrine HCI
Mecca wrote:
Imagine proposing to spend another entire offseason talking about a class nobody plays
doesn't have to be that way. If AT is in the game, a functional Sniper should be too.
K
Commentator ⭐ x2 Kays Krew 3 C
I'm only playing Nader this season.
P
⭐ x11 🔱 Gentlemen C
Remove Sniper!
C
⭐ x1 👑 Gentlemen
Mecca wrote:
Imagine proposing to spend another entire offseason talking about a class nobody plays
Nobody plays it because it was nerfed to garbage…

M
League Analyst 💎 x10 🥇 Gentlemen
How many played in season 20 when it was OP?
A
⭐ x2 Kays Krew 3
nerf all support classes and beef one of them to make the standard that most teams use. AT nerfs pls and either beef Sniper, Ripper, Nader or Sapper
Webmaster 👑 x24 👑 Gentlemen CO
Buff demo so I can get even more kills
D
Referee 🛡️ x2 👑 Kays Krew 3
Champion wrote:
Buff demo so I can get even more kills
Yessss, also nice. Legendary
O
OP 🤝
@Bad

It was never even OP tho, even in season 20 , hence no good squad regularly using one. It can be powerful when the sniper is landing shots but there is still a huge opportunity cost even then that balanced it out.
C
⭐ x1 👑 Gentlemen
Oct wrote:
@Bad It was never even OP tho, even in season 20 , hence no good squad regularly using one. It can be powerful when the sniper is landing shots but there is still a huge opportunity cost even then that balanced it out.
I was OP with it.

They just don’t want to admit that.
M
League Analyst 💎 x10 🥇 Gentlemen
Oct wrote:
@Bad It was never even OP tho, even in season 20 , hence no good squad regularly using one. It can be powerful when the sniper is landing shots but there is still a huge opportunity cost even then that balanced it out.
Was very OP in ssn20, just didnt fit the good squads playstyle.
L
🛡️ x1
What about increasing load time of a snipe shot? give them back the damage, but they can't spam it. They have to make their long ranged shot count. Otherwise they have to pitch in with their secondary weapons.
C
💎 x6 🤝 Gentlemen
I’ll say it again, remove AT. Thank you.
Referee ⭐ x4 💎 Kays Krew 3
Remove AT dash, or the class itself. Makes sniper more viable as they don't get stomped on by the class.

Focus on maps after that.
C
⭐ x1 👑 Gentlemen
Colossal wrote:
I’ll say it again, remove AT. Thank you.
The people who control this game play AT. You think they’ll ever remove AT? 🤣🤣🤣

If they played sniper, sniper would have never been removed.

Instead they removed sniper after you and I went 25+ kills in an SB on KR and had everyone crying.
Edited Mar 9, 2024
1 2 »