this is what happens when you snort the powder from your demopack while shooting up steron injections
Proposal - Enlist or Die! Infantry Campaign
A
⭐ x2
Kays Krew 3
This game isn't newbie friendly. Especially since it is 95% USL. "Hey I'm new let me go join a squad" *gets shit on by #1 seed squad by 100 kills* **uninstall**
you knows its true.
Back in the day when you were all scrubs there was enough of you to balance it out, now it'll be 2-3 new players that don't know what they're doing vs 10+ yr veterans of the game. And it doesnt help that this is the most pathetic, toxic community that cares about winning more than having fun, self included.
you knows its true.
Back in the day when you were all scrubs there was enough of you to balance it out, now it'll be 2-3 new players that don't know what they're doing vs 10+ yr veterans of the game. And it doesnt help that this is the most pathetic, toxic community that cares about winning more than having fun, self included.
M
League Analyst
💎 x10
⭐
🥇
Gentlemen
I have probably 5-10 people I could get to download this and they'd play a few days a week, but honestly I'd never subject anyone I like to this community.
M
League Analyst
💎 x10
⭐
🥇
Gentlemen
It's been 2 years since I matched vcs sister on tinder
Never forget
Never forget
J
We have made strides over the years to make it as painless for people to play as possible - even having a big "download" button is way more accessible than the grueling fishing for files we had before that.
However, this is a very old conversational topic that is revisited from the same square zero each time. I wanted to make a post of this in the other thread where CTFPL and OvD concerns were addressed by Axidus et al, but I'll squarely focus on the topic of advertising, and what was already tried:
Over the years FI has advertised on various channels. Most likely most of you here found FI through the Facebook groups. We've advertised on reddit, 4chan and a handful of forums.
I don't mean to derail the subject matter but I need to clarify a few things.
It is difficult if not impossible to get this game to be played by a lot of the younger audience. The main demographic nowadays plays games like LoL - it's not so much a step back as it is a step of simplified, straight forward gameplay that people enjoy *today* (you can see this pattern in FPS games as well, as Quake firstly, then CoD dominated the spectrum with very basic, but easy gameplay).
It is worthwhile to see these games as a stepping stone onto more interesting and complex games like Infantry. I'm fairly certain none of us started out playing these games, but we worked our way up by starting off with simple sidescrollers and such in the early 90s.
A similar example can be seen where the lead designer of Ultima Online, Raph Koster, decried WoW but accepted that it had taken what they've done during the 90s and streamlined it to a point where it was incredibly accessible to an audience of new people. Unfortunately, they killed the rest of the market in doing so (for a long while anyway) (source: http://www.raphkoster.com/2014/11/21/ten-years-of-world-of-warcraft/).
Skirmish/Pub Play is from a retention/advertising perspective the best thing to happen to Free Infantry because it's very much a drop-in-and-play gametype. This does not sit well with the community at large because it does not even attempt to hint at the possibilities that the framework of Infantry's scale offers. It also mirrors well what Raph Koster talked about - Pub Skirm sucks the air out of all other Infantry zones similarly to how WoW ate up all other MMOs that were nowhere near as approachable - even if those other zones were more technically demanding and had more interesting high-level gameplay. So yes, the mentality is very much bounded in 90s thinking in that way.
On the discussion of Steam, we can take a look at SubSpace as an example to see where Infantry stands. SS has a community advantage over Infantry - their player base is sprawled over a number of different forums and they all have their own means of attracting an audience. Their population count is always relatively lively and there's never a shortage of people.
When SS went on Steam, it saw an increase in population, which shortly thereafter plummeted back down to pre-Steam numbers where it has remained ever since.
Despite what SS has tried to do over the years to revitalize itself, Infantry and SS are squarely bounded by their vision in a 90s approach to what a good game should be like. Even if SS were to be remade today to look good, have great 3D graphics, the gameplay being what it is, is alien to the new demographic of gamers.
We can see this effect in the various Kickstarters that attempt to bring back old games. There is really one audience to whom it can be successfully targeted: gamers of that era.
Is this a good thing or a bad thing? I don't know, it is what it is.
What we can see from these examples however is that placing Infantry on Steam, making a new Infantry client with full 3D graphics and making it _easier_ to play does not imply any chance of revitalizing the population.
We have tried various ways to advertise the game but ultimately it is a long, gruelling fight to (as one other poster mentioned) *retain* the players that arrive. For this, a focused community effort is needed and I have emphasized this over the years but really it has fallen on deaf ears.
Advertising Infantry without any official endorsement of a company with a community of gamers is hard, nevermind the lack of access to the codebase update the game progressively which may have helped over the years but ultimately would have moved the needle slightly.
(And I don't mean to be the "I told you so" fellow but Axidus and I have been having the same conversations over the years and people are re-discovering our concerns just now. It is a cycle that's hard to break. I relate to his annoyances in the OvD thread - some people are so myopic in their suggestions and it's painful to read that thread while keeping the history of FI in context).
However, this is a very old conversational topic that is revisited from the same square zero each time. I wanted to make a post of this in the other thread where CTFPL and OvD concerns were addressed by Axidus et al, but I'll squarely focus on the topic of advertising, and what was already tried:
Over the years FI has advertised on various channels. Most likely most of you here found FI through the Facebook groups. We've advertised on reddit, 4chan and a handful of forums.
I don't mean to derail the subject matter but I need to clarify a few things.
It is difficult if not impossible to get this game to be played by a lot of the younger audience. The main demographic nowadays plays games like LoL - it's not so much a step back as it is a step of simplified, straight forward gameplay that people enjoy *today* (you can see this pattern in FPS games as well, as Quake firstly, then CoD dominated the spectrum with very basic, but easy gameplay).
It is worthwhile to see these games as a stepping stone onto more interesting and complex games like Infantry. I'm fairly certain none of us started out playing these games, but we worked our way up by starting off with simple sidescrollers and such in the early 90s.
A similar example can be seen where the lead designer of Ultima Online, Raph Koster, decried WoW but accepted that it had taken what they've done during the 90s and streamlined it to a point where it was incredibly accessible to an audience of new people. Unfortunately, they killed the rest of the market in doing so (for a long while anyway) (source: http://www.raphkoster.com/2014/11/21/ten-years-of-world-of-warcraft/).
Skirmish/Pub Play is from a retention/advertising perspective the best thing to happen to Free Infantry because it's very much a drop-in-and-play gametype. This does not sit well with the community at large because it does not even attempt to hint at the possibilities that the framework of Infantry's scale offers. It also mirrors well what Raph Koster talked about - Pub Skirm sucks the air out of all other Infantry zones similarly to how WoW ate up all other MMOs that were nowhere near as approachable - even if those other zones were more technically demanding and had more interesting high-level gameplay. So yes, the mentality is very much bounded in 90s thinking in that way.
On the discussion of Steam, we can take a look at SubSpace as an example to see where Infantry stands. SS has a community advantage over Infantry - their player base is sprawled over a number of different forums and they all have their own means of attracting an audience. Their population count is always relatively lively and there's never a shortage of people.
When SS went on Steam, it saw an increase in population, which shortly thereafter plummeted back down to pre-Steam numbers where it has remained ever since.
Despite what SS has tried to do over the years to revitalize itself, Infantry and SS are squarely bounded by their vision in a 90s approach to what a good game should be like. Even if SS were to be remade today to look good, have great 3D graphics, the gameplay being what it is, is alien to the new demographic of gamers.
We can see this effect in the various Kickstarters that attempt to bring back old games. There is really one audience to whom it can be successfully targeted: gamers of that era.
Is this a good thing or a bad thing? I don't know, it is what it is.
What we can see from these examples however is that placing Infantry on Steam, making a new Infantry client with full 3D graphics and making it _easier_ to play does not imply any chance of revitalizing the population.
We have tried various ways to advertise the game but ultimately it is a long, gruelling fight to (as one other poster mentioned) *retain* the players that arrive. For this, a focused community effort is needed and I have emphasized this over the years but really it has fallen on deaf ears.
Advertising Infantry without any official endorsement of a company with a community of gamers is hard, nevermind the lack of access to the codebase update the game progressively which may have helped over the years but ultimately would have moved the needle slightly.
(And I don't mean to be the "I told you so" fellow but Axidus and I have been having the same conversations over the years and people are re-discovering our concerns just now. It is a cycle that's hard to break. I relate to his annoyances in the OvD thread - some people are so myopic in their suggestions and it's painful to read that thread while keeping the history of FI in context).
S
It's a simple easy solution. Who wants to be a mass murderer/terrorist and i'm not talking about no pussy shit we need a good kill count than just publish a manifesto about your love of infantry after the fact don't forget to mention the website in it or it's all for naught. Obviously since I came up with this idea it's not going to be me so who really wants to sacrifice for the game they love? I mean do you know how much the kids from Columbine did for doom?
Link copied!