ForumsGeneral › Changes
Changes 📰 News
dark prince Oct 23, 2018 157 replies 2304 views
« 1 2 3 4 8 »
Webmaster 👑 x24 👑 Gentlemen CO
Bomb's map has potential if we could get a few edits to it.
D
OP Referee 🛡️ x2 👑 Kays Krew 3
Apollo wrote:
Can we look at removing bombs map and having a 3 map rotation? (KR, EC, Mine) Nobody scrims on bombs map ever. Wondering if the majority would prefer to just omit it.
We can definitely poll it, once we are done polling the classes. We can do a poll about the maps. Which will include a rotation with bombs and KP as well. Remember it's all up to majority by the players. We've got a few weeks still til the first match. The current poll will change within the next couple days.
Advisor 💎 x13 🔱 Monkey Business CO
Mecca wrote:
it's the only way MG will get better right?
true theyre learning well and take advice when we nt. they beat no stones last night. truly better competition than squads that need to camp vs similar skilled players.
Edited Oct 23, 2018
M
League Analyst 💎 x10 🥇 Gentlemen
I don't hate bombs map, but it definitely could use some work.

every good squad camps vs every good squad, including you guys
D
OP Referee 🛡️ x2 👑 Kays Krew 3
Can we stop with the jabs already before this turns into 14 pages of bullshit again like the last 2 posts.

Thanks
Advisor 💎 x13 🔱 Monkey Business CO
Mecca wrote:
I don't hate bombs map, but it definitely could use some work. every good squad camps vs every good squad, including you guys
If north east of it got reworked it'd prob be viable. as is like every map only south and weed area get used.
M
League Analyst 💎 x10 🥇 Gentlemen
south is way too skinny, we need an apollo level rework like he did in the EC rocks IMO
E
I like Bomb's map except it seems like 80% of the battles all happen in the same area.
I
🛡️ x1
Still want KP in the rotation.
Advisor 💎 x13 🔱 Monkey Business CO
KP can work but DS's need to be moved further back to increase the time respawn can rejoin the battle.
S
💎 x24 Gentlemen CO
LMG - keep as intended from the test zone. Law buffs are dumb because it's essentially marine with stronger damage but the downside is the spread of fire. Test zone LMG is a lot better. Less spread, 1 damage buff from current lmg, and 40 bullets with longer load time.

Map rotation - KP def could use revision with ds being a lot further back and the useless buildings near the drop ship cut out. KR prob out if no revision are done. Bombs map could use revision to help keep things interesting, not as bad as some players are making it out to be. KR/KP def the bottom two maps in the league.

Don't mind testing out hellspawn new map. I think the big difference between KP and HS map is the response from the criticism. Any criticism for KP was met with "LOL you guys just want another EC" to HS current map with "ok i'll make this change now".

Revert back to home either picks map or defer. If you want sides to be contested, go to 3v3 or something. At least that's interesting to watch. Coin flip is an awful idea. Have zero clue why RNG is a factor when most online games typically give a trade-off or eventually even out by playing a second time with map/side selection.
A
⭐ x2 Kays Krew 3
Bombs Map isn't balanced at all, the amount of editing that would need to be done to fix it.. would almost be easier to make a new map.

The bases need a rework, especially top.. it's way too easy to rape a bad squad on that. The map also isn't spread out enough. Every battle is literally in the same area. Unless someone is trying to avoid a fight, nobody ever goes on the east side of the map... overall it seems like people don't like it and never scrim on it.

Either way, I welcome any change someone with a working editor can do to it.
A
⭐ x2 Kays Krew 3
KR is still played and enjoyed by people, although I will admit it isn't balanced. Some quick things I would do to fix this is widen the choke points in south. Make it easier to push and harder to hold. This will encourage more fighting and less holding a choke. Same thing for F3.. widen it.
I
🛡️ x1
lol Sov's opinion, Apollo's opinion

Leave the map the way it is. It's made originally like that. Adapt to it or I can say tweak it but don't take it out of the rotation.

Even tweaking it, there still be flaws on the map. Why try perfect the map when people will still opinionated after the changes.
Leave it original and adapt to it. If you don't like it, you can make your own map or fix it lol. No offense to anyone here.
S
💎 x24 Gentlemen CO
I mean bombs map def has flaws, so does other viable maps. Apollo's map is actually unbreakable if you know how to play the left side. Bombs map def does not have that flaw because the areas are spaced out enough where you can be unseen without vision. Once you have the left side, apollos map, you can spread out and have complete vision without losing anything for it since the next chokes are much harder to break. Apollo's map is literally the same thing. Top side is useless/garbage unless someone is trying to avoid a fight. I'm pretty sure we have had more people select bombs map than KR, which I what I have been saying. KR/KP to the gallows. Bombs/Apollo's need few revision to help deter camping and increase pace, which is why I said we need a secondary rape line.

IDC def used bombs map a lot during sb and so did backs during the loaner program season. NWA used it in playoffs as well. Anyone else laughing at the idea that KR is more balanced than bombs. KR colly is free win unless you suck.
S
💎 x24 Gentlemen CO
I agree KR/Bombs/Apollo's could use revision to help deter camping and increase pace. I honestly think they should just do a band aid fix and just make the chokes larger so people that want to camp should get punished. Camping should only be rewarded when there is time constraints and you are forced to push into the situation, not doing it after being up +3 in a battle.
A
⭐ x2 Kays Krew 3
I guess I disagree, if you play like a pussy and camp it doesn't matter what map you use it on. In terms of a good squad absolutely dismembering a poor squad, there are a lot of maps that give a weaker team an advantage and actually allow them more of a shot to leave their base. I actually think it's better if it's spread out and there is complete vision, half the time people dont push a camp because they dont have a full numbers count
I
🛡️ x1
yeah but who's going to modified all those maps. I don't think no one is going to do that and whens the last time it was actually modified on those original maps? I seen competitive battles in Bombs map where it was a close game. I think it was Warhawks Vs Overwatch to the last second. It's bomb map is fine the way it is but you want some modification, not sure what you want to modified but something in the top right side of the map i guessing since that was being useless most of the time.
Advisor 💎 x13 🔱 Monkey Business CO
" In terms of a good squad absolutely dismembering a poor squad, there are a lot of maps that give a weaker team an advantage"

And you believe KR is one of those maps? yikes. KR may be enjoyed by all if you have collective.
S
💎 x24 Gentlemen CO
Have to disagree completely. You can ask leak, eric, fausto, or any other decent leader to confirm why they don't push into camps. You don't push into camps because they have the advantage by making you push into less ideal situations, narrows chokes, that make it easier for them to kill you. Having full vision is horrendous to break camps. Camping teams can match every choke with full vision. You want less vision to get the jump on the opposing team to break their WEAK(edit) side camp or have a solo to open up additional angles.
Edited Oct 23, 2018
« 1 2 3 4 8 »