OP
Advisor
⭐ x8
👑
good guys
First and foremost, congratulations to Sugar Skulls for winning USL Free Infantry Season 5. With their entertaining OT victory, we conclude the season and look toward the future. <b>Is there a future?</b>
As of this morning, the head staff have begun discussions regarding the future of USL and how best to approach it. While it's become quite obvious that people are growing bored of the game, we do believe there is still some life left to be had and have constructed a series of changes that could potentially occur while likewise preserving the essence of USL as it's meant to be.
<b>Some of these suggestions are as follows:</b>
- Smaller teams, small rosters. While traditional USL has most often seen a 7v7 or 8v8 format as it's flag-bearing team size, we believe that lowering matches to 5v5 could be highly beneficial to the league. In addition, a roster limit of say, 7 or 8 players would make the most sense with this change.
This would provide the league with more squads and new strategies of which leaders could tinker with. Do you use 2 medics and 3 marines, or 1 medic and 4 marines? etc. Obviously some players would have to step up and become leaders but managing 5 players should be easier than managing 8.
I know what you're thinking (maybe). 5v5 on the the traditional giant USL maps sounds like a nightmare, amirite?
- Which is why we're likewise proposing edits to shrink the maps to a suitable size for a 5v5 format. Palm has already generously offered to start working on some map mock-ups for the public and we likewise implore anyone with the ability to make/edit maps to do so as well. The more options there are, the happier people are going to be in the end when a final map (or maps) is/are decided upon.
- We're pondering an incentive to engage in battle. Sick of spending thirty minutes in a match when only five of those are actual combat? Yeah, you're not alone. We're very open for suggestion/opinion here and the one that's been discussed most is a suggestion/pinon from the public in the past. (I do not recall the source of who suggested this, but kudos to you if you did.) The suggestion revolves around possibly incorporating a capture flag point that grants you kills over time (ie: 1 every 10 seconds or something of that nature). This would be a difficult to hold on to point so that a team cannot camp it and at the same time, would force the team who has the lead to not simply sit at their base and wait for the other team to come to them.
- Another idea that can be incorporated with the above or otherwise is CTF style dropships with multiple spawn points and no safe zone for which any one team could run/hide. (I would propose each dropship having three different spawn points as to allow teams to pick and choose where they want to re-group on the map.) If necessary, Palm has also pointed out that ammo/class-change depots are available but this may not be a necessity if we promote fighting and eliminate camping.
Obviously this league is a player's league and all of the above are suggestions. We can offer them and implement the changes but the ultimate decision comes down to what the public wants and thus <b>we are asking for public discussion on the above as well as any suggestions others might have.</b> What do you think about the above? Love it? Hate it? Have an idea to improve on it, or a new idea in general? Let's hear it.
inb4 "let it die".
As of this morning, the head staff have begun discussions regarding the future of USL and how best to approach it. While it's become quite obvious that people are growing bored of the game, we do believe there is still some life left to be had and have constructed a series of changes that could potentially occur while likewise preserving the essence of USL as it's meant to be.
<b>Some of these suggestions are as follows:</b>
- Smaller teams, small rosters. While traditional USL has most often seen a 7v7 or 8v8 format as it's flag-bearing team size, we believe that lowering matches to 5v5 could be highly beneficial to the league. In addition, a roster limit of say, 7 or 8 players would make the most sense with this change.
This would provide the league with more squads and new strategies of which leaders could tinker with. Do you use 2 medics and 3 marines, or 1 medic and 4 marines? etc. Obviously some players would have to step up and become leaders but managing 5 players should be easier than managing 8.
I know what you're thinking (maybe). 5v5 on the the traditional giant USL maps sounds like a nightmare, amirite?
- Which is why we're likewise proposing edits to shrink the maps to a suitable size for a 5v5 format. Palm has already generously offered to start working on some map mock-ups for the public and we likewise implore anyone with the ability to make/edit maps to do so as well. The more options there are, the happier people are going to be in the end when a final map (or maps) is/are decided upon.
- We're pondering an incentive to engage in battle. Sick of spending thirty minutes in a match when only five of those are actual combat? Yeah, you're not alone. We're very open for suggestion/opinion here and the one that's been discussed most is a suggestion/pinon from the public in the past. (I do not recall the source of who suggested this, but kudos to you if you did.) The suggestion revolves around possibly incorporating a capture flag point that grants you kills over time (ie: 1 every 10 seconds or something of that nature). This would be a difficult to hold on to point so that a team cannot camp it and at the same time, would force the team who has the lead to not simply sit at their base and wait for the other team to come to them.
- Another idea that can be incorporated with the above or otherwise is CTF style dropships with multiple spawn points and no safe zone for which any one team could run/hide. (I would propose each dropship having three different spawn points as to allow teams to pick and choose where they want to re-group on the map.) If necessary, Palm has also pointed out that ammo/class-change depots are available but this may not be a necessity if we promote fighting and eliminate camping.
Obviously this league is a player's league and all of the above are suggestions. We can offer them and implement the changes but the ultimate decision comes down to what the public wants and thus <b>we are asking for public discussion on the above as well as any suggestions others might have.</b> What do you think about the above? Love it? Hate it? Have an idea to improve on it, or a new idea in general? Let's hear it.
inb4 "let it die".