Player ratings are calculated dynamically based on in-game performance. Ratings range from 1.0 to 99.9 and are color-coded:
grey (below 50),
white (50-79), and
gold (80+).
Rating Components
K/D Ratio Score(up to 35 pts)
Based on your effective kill/death ratio. Uses a logarithmic curve so improvements at lower K/D values matter more than at extreme highs.
Kills Per Game Score(up to 30 pts)
Measures your offensive output relative to your role. Medics have a slightly lower benchmark to account for time spent healing.
Win Rate Score(up to 25 pts)
Your team's win percentage in matches you played. Winning matters — the best players help their team win.
Competition Bonus(±5 pts)
Adjusts based on the strength of your opponents. Playing against squads with better records earns a bonus; weaker opponents reduce your score.
Healing Bonus(up to 5 pts)
Medics earn bonus points for healing output. Scales with the percentage of games played as medic — pure medics can earn up to 5 extra points.
Volume Bonus(up to 2 pts)
Rewards players who show up consistently. Ramps up as you play more games throughout the season or career.
Special Mechanics
Medic Credit
Healing is converted into "effective kills" — every 500 HP healed counts as 1 effective kill, weighted by how often you play medic. This means a dedicated medic's healing output directly boosts their K/D and KPG scores rather than being ignored.
Pre-Season 7 Healing
Healing wasn't tracked before Season 7. For career ratings, medic games from those early seasons receive an estimated 2,000 HP per game to ensure veteran medics aren't penalized.
Minimum Games
Career ratings require at least 10 games. Seasonal minimums are dynamic — set to 50% of the average games played that season (minimum 3). Players near the minimum receive a slight confidence adjustment that normalizes within a few games.
Rating Scale
Raw scores are scaled so that the league average sits around 65 and top players approach 95. This keeps ratings intuitive and comparable across seasons.